
#include "precomp.h"
#include "program.h"
#include <Engine/Kernel.h>
#include <ClanLib/application.h>

using namespace RL;
using namespace Game;

using namespace clan;

Application clanapp(&Program::main);

int Program::main(const std::vector<std::string> &args)
{
	RL::Engine::Kernel kernel;
	if(kernel.setup(100, 80, "Trefall RL", false))
	{
		kernel.run();
		return 0;
	}

	return -1;
}
